AI Insights · Timothy · October 2025
Top Boxing Games on iOS in Belarus: Q3 2025 Performance
Explore the performance of top boxing games on iOS in Belarus during Q3 2025, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2025, the top boxing games on iOS in Belarus showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at the key metrics for these games, based on data from Sensor Tower.
Boxing Star: Boxing Fight Game by THUMBAGE saw fluctuations in its weekly revenue, with a peak of approximately $43 in early September. Downloads experienced a significant decline throughout the quarter, dropping from about 84 to just 5 by the end of September. Active users mirrored this downward trend, decreasing from 193 to 19.
Punch Club, published by tinyBuild LLC, maintained a relatively stable revenue, peaking at $41 in mid-August. However, there were no notable downloads during this period.
Real Boxing: KO Fight Club by Vivid Games S.A. managed to keep its revenue steady, with a slight increase to $19 in late August. Downloads showed minor fluctuations, while active users remained consistent, ending the quarter at around 17.
Real Boxing 2 also from Vivid Games S.A., experienced a moderate revenue increase, reaching $27 in mid-September. Downloads remained relatively stable, averaging around 70 weekly, while active users saw a gradual increase, peaking at 139 by the end of the quarter.
Finally, Punch Club 2: Fast Forward noted a revenue peak of $38 in early August, with downloads remaining low throughout the quarter.
For a detailed analysis and more insights, visit Sensor Tower’s platform.